Interactive VR, AR and MR (virtual reality, augmented reality, mixed reality) technologies enable complex matters, products requiring explanation and new processes to be described in a comprehensible way that makes it easy to remember them. In the industrial arena, but also in education and training, virtual applications have rapidly developed to become indispensable tools. Never before has it been so easy to train employees.
Employees are prepared for new tasks with the help of modern applications. Using virtual tools, they practice new programs and processes, carry out maintenance, perform quality checks, assemble components, to name but a few tasks. Companies benefit in many ways by using these technologies.
WHAT SUBJECTS ARE DEALT WITH?
- The use of interactive VR, AR and MR applications in education and training
- How can companies benefit from these technologies?
- What already works today? Where are there limits?
- Unique: Integration of real accessories and tools in virtual applications
- Presenting use cases: AR application in battery assembly, robot programming with VR & AR, VR paintshop, VR firefighting trainer.
- Feynsinn framework as the basis for various applications with the Unity game engine
WHO IS THE SPOKESMAN?
David Krick, Feynsinn's technical artist, specializing in the development of mixed reality applications with the Unity game engine
At Feynsinn, we deal with all aspects of how VR, AR and MR technologies can be used to increase profits and cut costs in product and plant development, in training and education.
Well-known companies rely on Feynsinn's interactive training programs and have incorporated them into their learning management systems. You, too, can benefit from our virtual training programs!
The webinar is aimed at technical and managerial staff in product and production development, process owners in maintenance, quality management and assembly, HR staff working on e-learning applications, and anyone interested in VR, AR and MR applications.
The Feynsinn Team